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Project No. 2020-1-PL01-KA226-HE-096034

Planned period of project implementation 2021-2022

The main aim of the project is to improve the quality of education in 4 partner universities by developing a set of innovative tools to support teaching process (in particular, online teaching in the times of the COVID19 epidemic) addressed to academic teachers.

During the project the following intellectual outputs will be created:

  • Gamification Body of Knowledge – a guide about how to develop the process of gamification of the subject-course implemented as part of the study programme.
  • Good practice – an example of a gamified course in the field of entrepreneurship.
  • Lecturer’s toolbox – the tools supporting teaching process (gamification) will be described in detail, as well as the scenarios of tasks that students will perform in order to obtain points in gamification.

Project leader: University of Information Technology and Management in Rzeszów, Poland

Partners:

  • Kazimieras Simonavičius University, Lithuania
  • Comenius University in Bratislava, Slovakia
  • University of Murcia, Spain

 

The project is funded by Erasmus+ Programme.